Last week in our video game community, discussions were rich with insights into the evolving landscape of game development. Members delved into the intricacies of automating processes, such as license checks for code and assets, reflecting a growing interest in streamlining workflows. There was also a vibrant exchange on essential skills and tools for aspiring developers, demonstrating a supportive environment for newcomers. Additionally, debates on gaming history and sales records added a nostalgic touch to the weekβs conversations.
This Weekβs Hot Topics
Automating license checks for code and assets
This thread covers methods to simplify compliance using automation. Itβs crucial for teams aiming to reduce manual errors and save time. Read more here
Reliable hot reload for gameplay code
Developers discuss strategies to implement hot reloads without breaking the game flow. Itβs an essential tool for efficient testing and development. Read more here
Which Video Game Holds the Record for Most Copies Sold?
A fascinating dive into gaming history that sparks curiosity about market trends and consumer preferences over the years. Read more here
Which Game Engines Should Aspiring Developers Learn?
This discussion provides valuable advice on the most versatile and in-demand engines, helping new developers make informed decisions. Read more here
Whatβs the Most Important Skill for Aspiring Game Developers?
Insights from industry veterans on the foundational skills that set successful developers apart. Read more here
Useful Communities for Game Developers and Designers
Discover communities that offer support, resources, and networking opportunities for developers and designers. Read more here
What Was the First Video Game Ever Made?
An engaging look back at the roots of video gaming, perfect for those interested in the mediumβs origins. Read more here
FAQ/Guidelines
Essential reading for newcomers to get acquainted with the communityβs expectations and rules. Read more here
Admin Guide: Getting Started
A helpful resource for anyone interested in contributing to the communityβs management. Read more here
Is a Career in Video Game Design Right for You?
Explore the realities of a career in game design to see if it aligns with your passions and skills. Read more here
Thank you for staying engaged with our community. We look forward to seeing your thoughts and contributions in the coming discussions.
Switched our Unity project to Enter Play Mode Options with domain reload disabled and hot reloads cut our test loop from about 20s to about 3s; just watch for statics not resetting. We added a tiny InitializeOnLoad ResetStatics to clear cached singletons and itβs been smooth since; docs: Unity - Manual: Enter Play mode with domain reload disabled.
On our Unreal project, Live Coding lets me change gameplay/UI code and see it in about 3 seconds while prepping demos; , after big header refactors it can get flaky and I still do a full rebuild to clear weird state. To match the OPβs βlicense checksβ push, we added scancode-toolkit in CI so the faster loop doesnβt sneak in bad asset licenses, @Guide.
Quick tip from my side: in Unity we call an InitializeOnLoadMethod that triggers a central βResetForHotSwap()β to clear singletons and ScriptableObject caches after a code swap so hot reloads donβt hide stale state β @ivanb02βs point is spot on; small caveat, itβll also wipe editor caches unless you gate it with UNITY_EDITOR or whitelist types.
Example: we shaved more time by using a tiny βTestRigβ scene with mocked services and a deterministic seed, plus a console command that re-seeds and reloads the slice after recompiles; small caveat β if your init order isnβt stable youβll end up chasing ghosts. @dlawrence91, have you tried that approach?