I’ve been deep into creating realistic textures for my latest 3D models, and I’m curious about the techniques others use. Recently, I experimented with substance painting to achieve intricate fabric details on a character model, and the results were stunning. What workflows or tools have you found essential for enhancing texture quality in your projects?
Substance Painter is great for detail; I also love using photoscans for realistic fabrics… Have you tried combining them for even richer textures?
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I’ve found that using high-resolution photoscans really helps, especially when combined with some hand-painted details in Substance Painter. This combo creates a depth I haven’t achieved with either method alone. Have you tried tweaking lighting setups to see how it affects your textures?