PS2 face-button pressure in MGS2

Konami mapped “light press to hold, full press to fire” on the DualShock 2 in MGS2 (2001), leveraging the pad’s analog face buttons — but the nuance disappears on many PS3 setups and USB adapters that quantize to digital. What other titles leaned on that pressure sensitivity, and did that feel more ergonomic to you than the Xbox-style analog triggers for sustained actions?

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Gran Turismo 4 used X/Square pressure for throttle/brake; snappier than triggers, but tiring. That “light press…” finesse hurt thumbs?

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