Optimizing Network Architecture for Better Engagement

I’ve been delving into ways to optimize network architecture for multiplayer games, and I’ve noticed a huge impact on player engagement. Using efficient data serialization has improved sync times significantly — I’ve managed to bring them down to around 50ms in our latest project. I’m curious about what networking tools you all are using and how you’ve tackled similar challenges.

‌⁠‍⁠​‍​‍‌⁠‌​​‍​‍​⁠‍‍​‍​‍‌⁠‌‍‌‍‍‌‌‍‌​‌‍‌‌‌‍⁠⁠‌‍‌⁠‌‍​‌‌‍⁠‌‌‍‌‌​‍​‍​‍⁠​​‍​‍‌‍‍⁠​‍​‍​⁠‍‍​‍​‍‌‍⁠‍‌‍‌‌‌⁠‌⁠‌‌⁠⁠‌⁠‌​‌‍⁠⁠‌⁠​​‌‍‍‌‌‍​⁠​‍​‍​‍⁠​​‍​‍‌‍‍‌‌‍‌​​‍​‍​⁠‍‍​‍​‍‌‍⁠‍‌‍‌‌‌⁠‌⁠​‍​‍​‍⁠​​‍​‍‌‍‌​​‍​‍​⁠‍‍​‍​‍​⁠​‍​⁠​​​⁠​‍​⁠‌‍​⁠​​​⁠‍‌​⁠​‍​⁠​‌​‍​‍​‍⁠​​‍​‍‌‍‍​​‍​‍​⁠‍‍​‍​‍‌‌​‌‌‌‌⁠‌‌​​‌⁠​​‌⁠‍‍‌​‌‌‌​‍⁠‌‍​⁠‌‍‌⁠‌⁠‍‍‌​‌‍‌​⁠​‌‌‌​‌‍‌‌‌⁠‍‌‌‍‌‌​‍​‍‌⁠⁠‌​​