Earliest shipped head-tracking parallax in a game

I’m tracing the pre-VR lineage of head-coupled perspective for a spatial computing interaction audit and I’m curious which shipped title did it first. Johnny Lee’s Wii demo (2007) popularized the trick, TrackIR hit flight sims by 2003, and 3DS face-tracking stabilized stereo in 2015, but what’s the earliest mainstream release that bound parallax to head pose out of the box?

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“the earliest mainstream release that bound parallax to head pose out of the box?” I’d point to Nintendo’s DSiWare Rittai Kakushi e Attakoreda (Looksley’s Line Up, 2009) using the DSi camera for off-axis head‑coupled perspective: https://en.wikipedia.org/wiki/Looksley’s_Line_Up. From experience, keep bright frontal lighting or the face lock jitters. Does handheld DSiWare clear your ‘mainstream’ bar, or are you after TV console titles?

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