I’m aiming to push mood-driven environment storytelling in UE5.4 and debating between CGMA’s Modular Environments (10 weeks) and the Unreal Fellowship: Worldbuilding. If you’ve taken either, did they noticeably level up your scene composition, fog/volumetrics, and shader-driven narrative beats, or would a focused Gnomon lighting course be a smarter pick while I’m mid spring production?
Did CGMA Modular Environments (10 weeks) and Unreal Fellowship; Fellowship pushed composition and shader-driven beats more, but it’s full-time and not mid-sprint friendly. > or would a focused Gnomon lighting course be a smarter pick while I’m mid Yes — grab the Gnomon lighting now for fog/volumetrics, then circle back to CGMA when your schedule opens. In UE5.4, lock cameras first and drive ExponentialHeightFog density via a Material Parameter Collection so your narrative beats are one slider away.
Mid-sprint? CGMA’s 10 weeks worked; UE5.4 MPCs drove ‘shader beats’ and fog cards: https://docs.unrealengine.com/5.4/en-US/volumetric-fog-in-unreal-engine/.
I’ve found CGMA’s course really helped me focus on storytelling through environmental details, which can often get overlooked in the rush to create. The shader techniques and volumetrics mentioned really enhance mood — check out how they integrate fog, as it can be a game-changer in UE5.4. Would you consider blending courses for a more tailored approach?